I specialize in coordinating the efforts of multi-disciplinary teams operating in ambiguous problem spaces. I operate at the intersection of engineering and creativity and have helped pioneer new interaction models in VR, AR and games.
Ph.D. from MIT Department of Electrical Engineering and Computer Science, January 2005. Dissertation, Stereological Techniques for Synthesizing Solid Textures from Images of Aggregate Materials. Cumulative GPA, 5.0 out of 5.0. Master of Science from MIT Department of Electrical Engineering and Computer Science, June 2001. Thesis, Virtual Sculpting with Haptic Displacement Maps. Cumulative GPA, 5.0 out of 5.0. B.S. in Computer Science and a B.A. in Mathematics from Texas Tech University, May 1998. Recognized as the top student in both the College of Engineering and the College of Arts and Sciences with a cumulative GPA of 4.0 out of 4.0.
Senior Staff Software Engineering Manager (M2) at Meta since October 2019. Working with New Product Experimentation (NPE) to take new concepts from zero to launch over short time frames. Led teams as an internal Founder with products focusing on strengthening community relationships and creating safe spaces for marginalized audiences. Worked to boost engineering efficiency across all product teams by improving internal tooling and streamlining processes. Software Engineer at Google & other Alphabet companies from April 2015 to October 2019. Spent almost 2 years leading an AR/VR prototyping effort for the Daydream team. During that time, my small team built more than 120 experiences that informed all our VR and AR efforts. Served as the Tech Lead and Manager for Google Earth VR, one of the most popular applications for both HTC Vive and Oculus Rift. Tech Lead for an internal accelerator that helped other Google product areas bootstrap efforts to add AR to their first-party products. Led the prototyping team for global-scale AR concepts, leading to the launch of Live View in Google Maps. Worked on the Backstory cybersecurity product for Chronicle Security — an Alphabet company that was recently acquired by Google Cloud. Founder and CEO of Lazy 8 Studios, LLC, established in April 2008. Best known for our award-winning first-party games Extrasolar and Cogs. Extrasolar: Producer, creative director, engineering lead, and graphics lead. Pioneered the technology for a cloud-based, photorealistic rendering engine, deployed with Amazon Web Services. Extrasolar is the first of its kind in an entirely new game genre. Cogs: Designed and programmed entire game engine in C++ with OpenGL, including all puzzles. The game has since been ported to 7 platforms and has more than 1 million downloads. Contract work on an array of games, including Bioshock Infinite: Industrial Revolution from Irrational Games, The Daring Game for Girls from The Whole Experience, Inc. (WXP), and Frontlines: Fuel of War from Kaos Studios, Worked in the Studio Tools division at Pixar Animation Studios during the summers of 2001 and 2002. Developed applications using C++, Tcl/Tk, MEL Script (Maya Embedded Language), as well as other proprietary scripting languages.
Management: 15 years of people management experience, creative director, and product manager
Google Earth VR
Extrasolar
Cogs
Full list available at Google Scholar
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